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Getting started with SCORM and Flash

This is not a complete guide to implementing SCORM - the full specifications for SCORM and guidance material are available at www.adlnet.org. The purpose of this document is to give an overview of what implementing the SCORM runtime entails. It assumes that you are creating learning content using Shockwave Flash, which is the preferred technology for increasing amounts of content. Note that this tutorial introduces you to SCORM 1.2. There are some slight differences in SCORM 1.3 (now called SCORM 2004) which will be covered in a future tutorial; but as most current LMSs will still be supporting SCORM 1.2, that is probably the protocol you should be working with for the time being.

Page 1 Creating a Flash movie
Page 2 Using the SCORM run-time
Page 3 Packaging your unit
 
 
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